Aerith, Last Ancient This one feels great in longer games because Aerith, Last Ancient gives you both stability and late-game power
Intimidate didn't last long, and only appeared on 40 cards, total
Unlike Dragons of Tarkir, which was widely panned as for casuals, only to succeed in shaking up the scene in both Modern and Standard, Magic Origins features a ton of cards that are seemingly powerful, but hard to evaluate, resulting in a mix of both over and under-costed cards currently for sale
In most cases, such a creature would immediately be put into your graveyard
The overall experience is worthwhile with many tools, lessons and charming moments at your fingertips
Whether you are triggering Repartee by targeting creatures or fulfilling the Prepared status on your units, you need cards in hand to keep the momentum going