Weve seen this in Commander Collections, Fourth Edition, and more than one reprint set
The combo uses lots of cards that can get the cycle started, either by putting exactly one counter on a permanent or by making the opponent lose 1 life
Being a 0/1, hell have to wait to help out until after hes already explored and gotten a +1/+1 counter by revealing a nonland card
The cards are out there, but margin lives in how you source, not just what you list
A few years down the line, all colors will have all of these staple vanillas for most costs plus a few standard-cost draw cards and some others But for now, printing everything in one set would make the set very boring
8 Grand Larceny Allows Players To Play With Their Opponents Cards By Focusing On Stealing Cards, Players Can Even The Field The Grand Larceny deck from Outlaws of Thunder Junction focuses largely on stealing opponents cards