Besides, if I can cast Blasphemous Act with an Orc Army thats already above 13/13, the size of the Orc Army when the dust settles is going to be glorious
Sigarda removes one of their already limited options - plus, she's a massive flying beater
Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar
One such strength comes in the form of the seldom-utilized mechanic: Support
(Any amount of damage they deal to a creature is enough to destroy it.) Creature - Human Ranger Color tag templates(None) Sporemound Landfall Whenever a land you control enters, create a 1/1 green Saproling creature token
The most important thing about this card, however, is that it retains its name even when you copy another creature