Before we start going over what makes a good commander, lets first understand the concept of color identity
The combination of countermagic and removal that decks using this card provide is more than enough to help you dominate games once it resolves and consistently connects over multiple turns
Planeswalkers can protect themselves in several ways: by removing opposing creatures, by generating creature tokens that can serve as blockers, or by having a high starting loyalty that will allow them to survive an attack
Nice synergy with card flow, token making, and creature shooting all happening in three abilities that are not the ultimate
Dragons get access to their own suite of support cards, including some excellent ramp options with Orb of Dragonkind, Sarkhan, Fireblood, and Dragonspeaker Shaman
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