Shadowmage Infiltrator Merfolk Trickster Nightveil Sprite Mausoleum Wanderer Pilfering Imp Kitesail Freebooter Connive // Concoct Discovery// Dispersal Commit // Memory Misdirection Force of Will Mulldrifter Shriekmaw Walker of the Secret Ways Jace, Cunning Castaway Skullsnatcher Throatslitter Waterfront Bouncer Higure, the Still Wind I liked how this list functioned
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Creature - Elf Druid Color tag templates(None) Gnarlid Colony Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it
Lastly, there are some Rooms which very much appear to be either tuned for Commander, or which are perhaps intended to be cheated into play on their expensive side to set off some winning combo sequence
I also want to talk about your odds of pulling a MUL card in Draft Boosters
Roon of the Hidden Realm is quaking at this one honestly, this card has a really high ceiling if you're prepared to pull off some flicker combos
It took several months, and a reprint of that first set, to bring the game to where finding cards is not so difficult