Pump up those beasts with counters, add some more, repeat
Nothing wrong with some classic card-advantage-centric gameplay, especially in a format where other decks will actually run out of gas if you hold out long enough
Zellix is a horror creature with hivemind that creates a 1/1 horror whenever one or more creatures are milled
In Commander, your opponents have to answer this if youre running more cascade and exile draw spells
You can protect key synergy creatures you have, protect your commander, sweep the board, and have them all return to the battlefield safely, while your opponents return to ground zero
Forcing your opponents to sacrifice 13 creatures helps get around indestructible creatures, something Blasphemous Act struggles with since its only dealing damage