If a powerful creature gets removed, it's not even that big of a deal thanks to how easily they can revive it or trigger one of its powerful on-death effects
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Creature - Human Warlock Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it
If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve
The problem is that tokens and basic lands show up in every single pack, which means their supply and prices will be heavily dictated by just how much Unstable sells overall, which in turn means any discussion of Un-set finance is built on the foundation of total demand for the product and set sales
making one hasty 2/2 for 3 mana is okay, 2 is on rate in terms of power to mana, and it only gets better from there
In Commander youll have the option of stealing Sol Ring, Mana Crypt, Mana Vault and a whole bunch of other nasty little cards