Player turns occur at the same time, so coordinate with your team, using abilities and effects on each others glimmers to ruin Ursulas schemes
Make Good Choices A few articles ago, I talked about the power of modal cards in Commander, and how I view them as another form of card advantage
ADD YOUR CART, ENJOY YOUR GAMING TIME!
By the time he joined Mabel, the name was common knowledge among the children of Valley
Also from Outlaws of Thunder Junction is the "crime" mechanic, where certain cards have effects when the player commits a crime - that is, if they target opponent, a permanent an opponent controls, or a card in an opponent's graveyard, although it does lead to some very funny statements out of context
Tevesh Szat, Doom of Fools Tevesh Szat, Doom of Fools only qualifies as a mind control if you use the -10 ability, although its a unique version that grabs all commanders in play or from the command zones